Spirit Island

(2017)

Game poster

Details

Year published
2017
Designer
R. Eric Reuss
Artists
Jason Behnke
Loïc Berger
Loïc Billiau
Kat G Birmelin
Cari Corene
Lucas Durham
Rocky Hammer
Sydni Kruger
Nolan Nasser
Jorge Ramos
Adam Rebottaro
Moro Rogers
Graham Sternberg
Shane Tyree
Joshua Wright (I)
Player count
1 - 4
Publisher
Greater Than Games, LLC
999 Games
Ace Studios
Arrakis Games
BoardM Factory
Engames
Fabled Nexus
Fox in the Box
Gém Klub Kft.
Ghenos Games
Hobby World
Intrafin Games
Lacerta
One Moment Games
Pegasus Spiele
REXhry
Siam Board Games
Mechanics
Action Retrieval
Area Majority / Influence
Automatic Resource Growth
Campaign / Battle Card Driven
Cooperative Game
Hand Management
Modular Board
Set Collection
Simultaneous Action Selection
Solo / Solitaire Game
Tags
Variable Player Powers
Variable Set-up

In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there. Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island. The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them (eg) drive out the Invaders or clean the land of blight. The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history. At game start, winning requires destroying every last settlement and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory. The game includes different adversaries to fight against (eg: a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.