Terraforming Mars

(2016)

Game poster

Details

Year published
2016
Designer
Jacob Fryxelius
Artists
Isaac Fryxelius
Daniel Fryxelius
Player count
1 - 5
Publisher
FryxGames
Arclight Games
Brädspel.se
Fantasmagoria
Ghenos Games
Green Elephant Games
Intrafin Games
Kaissa Chess & Games
Kilogames
Korea Boardgames
Lautapelit.fi
Lavka Games
Lex Games
Maldito Games
MeepleBR
MINDOK
MIPL
MYBG Co., Ltd.
NeoTroy Games
Rebel Sp. z o.o.
Reflexshop
Schwerkraft-Verlag
Siam Board Games
Stronghold Games
SuperHeated Neurons
Surfin' Meeple China
Mechanics
Closed Drafting
Contracts
Enclosure
End Game Bonuses
Hand Management
Hexagon Grid
Income
Set Collection
Solo / Solitaire Game
Tags
Take That
Tech Trees / Tech Tracks
Tile Placement
Turn Order: Progressive
Variable Player Powers
Variable Set-up
Victory Points as a Resource

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards and actually playing them. Standard Projects are always available to complement your cards. Your basic income, as well as your basic score, is based on your Terraform Rating. However, your income is complemented with your production, and you also get VPs from many other sources. Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation and consists of the following phases: 1) Player order shifts clockwise. 2) Research phase: All players buy cards from four privately drawn. 3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed. 4) Production phase: Players get resources according to their terraform rating and production parameters. When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!