Brass: Birmingham

(2018)

Game poster

Details

Year published
2018
Designer
Gavan Brown
Matt Tolman
Martin Wallace
Artists
Gavan Brown
Lina Cossette
David Forest
Damien Mammoliti
Matt Tolman
Player count
2 - 4
Publisher
Roxley
Arclight Games
BoardM Factory
CMON Global Limited
Conclave Editora
CrowD Games
Dexker Games
Funforge
Gém Klub Kft.
Ghenos Games
Giant Roc
Lanlalen
Lord of Boards
Maldito Games
PHALANX
Rebel Sp. z o.o.
TLAMA games
White Goblin Games
盒拍工作室 Hepa Studio
Mechanics
Hand Management
Income
Loans
Market
Network and Route Building
Tags
Tech Trees / Tech Tracks
Turn Order: Stat-Based
Variable Set-up

Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870. It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game): 1) Build - Pay required resources and place an industry tile. 2) Network - Add a rail / canal link, expanding your network. 3) Develop - Increase the VP value of an industry. 4) Sell - Sell your cotton, manufactured goods and pottery. 5) Loan - Take a £30 loan and reduce your income. Brass: Birmingham also features a new sixth action: 6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)